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<title>hypernaut's CGPortoflio Gallery</title>
<link>http://hypernaut.cgsociety.org/gallery/</link>
<description>hypernaut's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>LEGO SuperCar 8880</title>
	<link>http://hypernaut.cgsociety.org/gallery/372819</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35419/35419_1150926655_small.jpg"><br><br>all parts modelled and arranged in Rhino 3D, rendered in Flamingo<br />
<br />
<br />
I love LEGO - I always did - so it was inevitable to someday make a virtual set, I guess <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Because this Technic set looked cool I chose it, although if I had knewn beforehand what I got myself into I maybe would have chosen a smaller set, and not one of the biggest ones available <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
<br />
more then 130 individual parts; more then 1400 pieces used; worktime around 150 hours<br />
<br />
all parts fit perfectly together; everything is 100% physically and mechanically correct; fully riggable and animateable although this would be an insane task, since there are so many mobile mechanical parts such as motor with crankshaft and pistons, wheel suspension, 2-axle steering gear, 4-wheel-drive. E.g. to just open only the trunk you need to rotate and in parts additionally move 8 joints ! Since Rhino has no rigging-tools I had to make and think through all the rotations and parental-movings manually, which in many cases proofed to be challenging difficult - especially with freely moveable parts. But it was fun anyway and the result made it all worth while IMO.]]>
	</description>
	<pubDate>Wed, 21 Jun 2006 21:50:59 +0000</pubDate>
	</item>
	<item>
	<title>LEGO SuperCar 8880 Beautyshot</title>
	<link>http://hypernaut.cgsociety.org/gallery/372813</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/35419/35419_1150925507_small.jpg"><br><br>all parts modelled and arranged in Rhino 3D, rendered in Flamingo<br />
<br />
I love LEGO - I always did - so it was inevitable to someday make a virtual set, I guess <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Because this Technic set looked cool I chose it, although if I had knewn beforehand what I got myself into I maybe would have chosen a smaller set, and not one of the biggest ones available <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
more then 130 individual parts; more then 1400 pieces used; worktime around 150 hours<br />
<br />
all parts fit perfectly together; everything is 100% physically and mechanically correct; fully riggable and animateable although this would be an insane task, since there are so many mobile mechanical parts such as motor with crankshaft and pistons, wheel suspension, 4-wheel steering gear, 4-wheel-drive. E.g. to just open only the trunk you need to rotate and in parts additionally move 8 joints ! Since Rhino has no rigging-tools I had to make and think through all the rotations and parental-movings manually, which in many cases proofed to be challenging difficult - especially with freely moveable parts. But it was fun anyway and the result made it all worth while IMO.]]>
	</description>
	<pubDate>Wed, 21 Jun 2006 21:32:17 +0000</pubDate>
	</item>
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